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41. 0.0 Targetting Empire Traders - Keep Us Neutral - in Corporation, Alliance and Organization Discussions [original thread]
Why let you fly to "our" 0.0 trade hubs and let you sell your goods there, when we can just as easy pick up (most of) the items from your wreck on a gate for free? Popping haulers is like christmas eve, you never know whats in them - unless you hi...
- by Tradesman Mcgee - at 2007.11.17 22:59:00
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42. How To Fix Polycarbs - in Test Server Feedback [original thread]
There is nothing wrong with the way polycarbs work now, they cost more than other speed rigs and are more effective. If you cant cope with speed gangs in your plated up, gate hugging battleships, change your gang setup, and stop crying nerf. -----...
- by Tradesman Mcgee - at 2007.11.13 21:23:00
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43. Caldari State corp standing services / corp sales. - in Sell Orders [original thread]
Edited by: Tradesman Mcgee on 09/11/2007 06:54:53 n/t, wrong char -------------------------- Research & Trade
- by Tradesman Mcgee - at 2007.11.09 06:53:00
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44. Massive inflation coming to Rev 3.0 - in Test Server Feedback [original thread]
Originally by: Kerfira NO!! The whole point of the compression nerf is to make mineral movement HARDER! Moving minerals from high-sec is BAD for the game, and large-scale mining in high-sec is EQUALLY bad. Mineral compression is good. L...
- by Tradesman Mcgee - at 2007.11.08 14:25:00
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45. T2 Battlship Costs - in Test Server Feedback [original thread]
Originally by: Miss Xerox Currently invention is quite seriously and solidly broken, its back overloaded until the poor mule just fell over dead. Mechanical engineering datacores are used for 60+% of the invention in the game (Ships, weap...
- by Tradesman Mcgee - at 2007.11.08 14:11:00
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46. Invention boost on Sisi? - in Test Server Feedback [original thread]
I did a test on some module inventions a couple days ago. These are the minmatar ones, but likely the others are changed equally. No clue on any changed success chance modifiers. Runs unchanged, except for on the 1.3x, which seems to be changed fr...
- by Tradesman Mcgee - at 2007.11.07 14:21:00
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47. [BALANCE in eve?] where is cloaker fix? - in Test Server Feedback [original thread]
Fix local. Cloaks are working as intended. -------------------------- Research & Trade
- by Tradesman Mcgee - at 2007.11.05 12:28:00
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48. Petiton "Don't nerf Myrmidons" - in Test Server Feedback [original thread]
Good rebalancing on the myrm, /unsigned. -------------------------- Research & Trade
- by Tradesman Mcgee - at 2007.10.24 10:06:00
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49. Mechanical Engineering Datacores demand is tilted. - in Test Server Feedback [original thread]
Supply and demand WILL dictate mech datacore prices, if the price stays high, more people make alts that generate these cores, and prices will stabilize or go down again. There is absolutely no need to start changing the number of cores needed fo...
- by Tradesman Mcgee - at 2007.10.23 17:56:00
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50. Player Corp/NPC Corp Standing complaint - in Test Server Feedback [original thread]
Corp standings to NPC corp/factions are only relevant for two things: - faction standing, for setting up a POS in a 0.4-0.7 sec system owned by a certain faction. - NPC corp standing, for setting up jumpclones in an NPC station. It gives no benef...
- by Tradesman Mcgee - at 2007.10.21 20:07:00
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51. Toxic cloud in Recon 3 of 3 - in Missions & Complexes [original thread]
Fit an afterburner and a couple overdrives on your battleship of choice, then add resists, and you will most likely not even have to activate your shield booster/armor rep at all on this mission (L4) -------------------------- Research & Trade
- by Tradesman Mcgee - at 2007.10.21 00:22:00
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52. Which Mish's to avoid? - in Missions & Complexes [original thread]
Originally by: Mhaerdirne Solveig alternating between minmatar and caldari is like digging with one hand and filling in with the other. Not really, as you'll get mainly Gallente faction hits when doing Caldari missions, the Minnie one ...
- by Tradesman Mcgee - at 2007.10.20 13:12:00
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53. Pricecheck mining-char, ~10m SPs - in Timecode Bazaar [original thread]
Well trained hulk capable characters are much wanted, you will probably easily get 2.5 bill for this char, and maybe more. -------------------------- Research & Trade
- by Tradesman Mcgee - at 2007.10.19 11:24:00
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54. Torpedos - in Test Server Feedback [original thread]
About time they changed torps tbh, now you have to make a choice between range and high dmg, just like a railgun/blaster ship, or autocannon/arty etc. Stop whining, use cruise if you need longer range. -------------------------- Research & Trade
- by Tradesman Mcgee - at 2007.10.13 10:41:00
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55. is the server down? - in EVE General Discussion [original thread]
Originally by: Neoromi Edited by: Neoromi on 13/10/2007 09:41:06 Could not connect to the specified address. Odds are that you have not established an internet connection, the server isn't running, or the server address or port number...
- by Tradesman Mcgee - at 2007.10.13 10:26:00
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56. Drone Group Bug - in Test Server Feedback [original thread]
*bump* Fix this please? Too much effort? -------------------------- Research & Trade
- by Tradesman Mcgee - at 2007.10.08 12:39:00
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57. Changes to POS gun s? - in Test Server Feedback [original thread]
Originally by: ghosttr The current pos gun control systems is really cumbersome and needs some changes Here are a few issues which i think need to be addressed. 1. Multiple people controlling guns at a pos, there are some problems when mu...
- by Tradesman Mcgee - at 2007.10.05 10:22:00
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58. The Cloaking Problem - in Test Server Feedback [original thread]
Cloaking is balanced, no need to change it. -------------------------- Research & Trade
- by Tradesman Mcgee - at 2007.10.05 08:12:00
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59. Allow alliances to name their constellation capitals. - in Test Server Feedback [original thread]
Excellent idea, I fully support this! -------------------------- Research & Trade
- by Tradesman Mcgee - at 2007.10.03 09:21:00
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60. [WTS] ***BPOS: CAPITAL SHIPS, CAPITAL SHIP COMPONENTS, OTHER SHIPS - in Sell Orders [original thread]
These are very special blueprints, when you buy them, and start building, sacrifice the first built item to the glory of Derek, and remember to clean off the blood from the previous oh-so-careless (and dead) owner, may he rest in peace, Concord wa...
- by Tradesman Mcgee - at 2007.09.29 14:20:00
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